[Coin-discuss] SoShaderTextureParameter?

Esben Mose Hansen esben at ange.dk
Mon Apr 21 06:06:34 EDT 2008


On Monday April 21 2008 10:32:24 Bruno Jobard wrote:
> Hello,
>
> How should one pass a uniform texture parameter to a GLSL vertex or
> fragment shader? Either with the C++ API or trough the iv file format?
>

Wrong mailing list. This is for the coin-or projects, which is a linear 
programming and related library. You want coin3d, a completely different 
library :)

-- 
regards, Esben



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