[Coin-discuss] SoShaderTextureParameter?
Esben Mose Hansen
esben at ange.dk
Mon Apr 21 06:06:34 EDT 2008
On Monday April 21 2008 10:32:24 Bruno Jobard wrote:
> Hello,
>
> How should one pass a uniform texture parameter to a GLSL vertex or
> fragment shader? Either with the C++ API or trough the iv file format?
>
Wrong mailing list. This is for the coin-or projects, which is a linear
programming and related library. You want coin3d, a completely different
library :)
--
regards, Esben
More information about the Coin-discuss
mailing list