[Coin-discuss] SoShaderTextureParameter?
Bruno Jobard
bruno.jobard at univ-pau.fr
Mon Apr 21 04:32:24 EDT 2008
Hello,
How should one pass a uniform texture parameter to a GLSL vertex or
fragment shader? Either with the C++ API or trough the iv file format?
It is clear that we can declare SoUniformShaderParameter for ints,
floats or arrays, but how should it be done for textures?
I found a mention to a SoShaderTextureParameter in a comment in the
header file:
http://doc.coin3d.org/Coin/SoShaderParameter_8h-source.html
but nothing more; even with a rgrep on the source code...
Thanks in advance for your help,
Bruno.
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