[Coin-discuss] SoShaderTextureParameter?

Matthew Saltzman mjs at clemson.edu
Mon Apr 21 08:04:21 EDT 2008


On Mon, 2008-04-21 at 12:06 +0200, Esben Mose Hansen wrote:
> On Monday April 21 2008 10:32:24 Bruno Jobard wrote:
> > Hello,
> >
> > How should one pass a uniform texture parameter to a GLSL vertex or
> > fragment shader? Either with the C++ API or trough the iv file format?
> >
> 
> Wrong mailing list. This is for the coin-or projects, which is a linear 
> programming and related library. You want coin3d, a completely different 
> library :)

In fact, he wants www.coin3d.org.  They also run coin-discuss mailing
list, but it's at https://www.coin3d.org/mailman/listinfo/coin-discuss/.

> 
-- 
                Matthew Saltzman

Clemson University Math Sciences
mjs AT clemson DOT edu
http://www.math.clemson.edu/~mjs



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