[Coin-discuss] SoSceneManager::redraw() not working.

Radek Bartoň xbarto33 at stud.fit.vutbr.cz
Tue Jun 3 11:13:05 EDT 2008


Dne Tuesday 03 of June 2008 16:52:45 Laszlo Ladanyi napsal(a):
> Hello,
>
> I guess you wanted to send this to the coin3d coin-discuss mailing list,
> not the COIN-OR coin-discuss mailing list...
>
> --Laci
>
> On Tue, 3 Jun 2008, Radek BartoÅ~H wrote:
> > Hello everyone.
> >
> > I followed this thread
> > http://www.coin3d.org/pipermail/coin-discuss/2004-December/005224.html to
> > get a forced redraw working but I had no luck. When I use
> > SoQtViewer::scheduleRedraw(), a scene is rendered only after a mouse
> > event . According the thread this is an expected behavior. But when I use
> > suggested SoSceneManager:.redraw() to force repaint, nothing happens and
> > even after mouse event scene is not rendered at all.
> >
> > A relevant part of code that I'm using is attached. Qt events are
> > processed with QApplication::processEvents in a custom event loop.
> >
> > Thanks in advance.
> >
> > --
> > Bc. Radek Bartoň
> >
> > Faculty of Information Technology
> > Brno University of Technology
> >
> > E-mail: xbarto33 at stud.fit.vutbr.cz
> > Web: http://blackhex.no-ip.org
> > Jabber: blackhex at jabber.cz

Ups, sorry.

-- 
Bc. Radek Bartoň

Faculty of Information Technology
Brno University of Technology

E-mail: xbarto33 at stud.fit.vutbr.cz
Web: http://blackhex.no-ip.org
Jabber: blackhex at jabber.cz




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