[Coin-lpsolver] Assert Problems
John J Forrest
jjforre at us.ibm.com
Tue Mar 1 10:00:06 EST 2005
Kyle,
a) the error does not look wonderful. It is just possible that it is just
infeasible but it is still an unlikely value. I can't really help just
from message.
(On your note about CoinMpsIo - if you send file I can easily fix and it
may give a clue about objective problem).
You raise an interesting issue on asserts and I would welcome discussion.
I can see three sorts of uses of assert -
1) Double checking on some logical error - in my case that might be an
array that is marked as all zero when it is not. This is sometimes but
not always on a -Dxxx_DEBUG flag given to compiler.
2) Something that should not happen but the code will recover - it may
have happened once and I want to track it down.
3) Something that should not happen but the code can't recover.
At present with gcc and optimization -DNDEBUG is set and with some other
compilers that is also true. So in that case all asserts are null tests.
So it is perfectly possible that your error would go away if you used a
greater optimization level. However that is obviously not acceptable.
As asserts slow down the code I could look into using CoinAssert which we
could define. This could print the same message but throw a clean
exception. I would leave some type 1 asserts as they are but change
others. Comments?
It is possible you can trap an assert - I see it throws some sort of
exception but it looks fairly fatal.
John Forrest
Kyle Ellrott <kellrott at csbl.bmb.uga.edu>
Sent by: coin-lpsolver-bounces at list.coin-or.org
02/28/2005 07:26 PM
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Subject
[Coin-lpsolver] Assert Problems
Under particular situations my software will produce assert errors in
the COIN library. Namely:
OsiClpSolverInterface.cpp:480: failed assertion
`modelPtr_->objectiveValue()<1.0e100'
What is this error indicative of? Also is there any way to make COIN
respond to bad input a little less dramatically? I would prefer a
return with an error, something that would let my software respond
accordingly, rather then killing everything in it's tracks.
Kyle
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