[Csdp] Puzzling result using icc
Ronald Bruck
bruck at usc.edu
Fri Aug 21 20:17:53 EDT 2009
Try watching the Fnorm of X as the iterations proceed. (I think that's available with
printlevel 2 or greater). It's clearly blowing up. It's even more spectacular in extended
precision; After 200 iterates, using 1024-bit precision, the Fnorm of X is about 3.0e40.
(That takes 116 seconds.)
BTW, what platform are you running the quadruple-precision on?
-- Ron Bruck
Due to University fiscal constraints, .sigs may no longer exceed one
line.
----- Original Message -----
From: Brian Borchers <borchers at nmt.edu>
Date: Wednesday, August 19, 2009 1:00 pm
Subject: Re: [Csdp] Puzzling result using icc
To: csdp at list.coin-or.org, bruck at usc.edu
Cc: borchers at math.nmt.edu
> I ran my quadruple precision of CSDP on Ron's problem, and got:
>
> Iter: 23 Ap: 7.85e-01 Pobj: 3.2920448e-01 Ad: 9.53e-01 Dobj:
> 3.2920448e-01
> Success: SDP solved
> Primal objective value: 3.292044793644429146e-01
> Dual objective value: 3.292044793644470224e-01
> Relative primal infeasibility: 3.78e-23
> Relative dual infeasibility: 1.68e-29
> Real Relative Gap: 2.48e-15
> XZ Relative Gap: 2.48e-15
> DIMACS error measures: 1.46e-22 0.00e+00 2.16e-29 0.00e+00 2.48e-15
> 2.48e-15
>
> So, I don't think that there's anything particularly wrong with the
> problem itself.
>
> I haven't yet tried building the code with icc 11, so I can't really
> comment on what might have gone wrong there. It's not uncommon for
> compilers to produce buggy code with high levels of optimization. Or,
> in what appears to be almost the same thing, for buggy code that works
> with one compiler to break under another compiler that performs more
> agressive (but legal) optimizations that reveal the bug.
>
> I should also say that this problem is so extremely small that doing
> speed comparisons with it is a bad idea- some optimizations may result
> in code which is much faster for large problems but slower for
> extremely small problems. Since what we normally want to is fast
> performance on big long running problems, that's actually a good
> thing, even if it means that it takes an extra fraction of a second to
> solve a very small problem.
>
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