[Coin-discuss] How to use multiple SoTexture3 nodes for a SoShaderProgram
Reynolds, Nathaniel
nathaniel.reynolds at istb.unibe.ch
Fri Jan 15 08:59:36 EST 2010
Hi,
I don't have any previous OpenGL experience, and now I'm trying to create a shader program (using glsl) that utilizes 3 different SoTexture3 nodes. I know I have to set a unique texture unit value for each of these nodes, but SoTextureUnit doesn't seem to accomplish this. How else can I do this? I've been trying something like...
Separator{
TextureUnit{ value 0 }
Texture3{ }
TextureUnit{ value 1 }
Texture3{ }
TextureUnit{ value 2 }
Texture3{ }
ShaderProgram {
shaderObject [
VertexShader {
sourceProgram "myvertexshader.glsl"
}
FragmentShader {
sourceProgram "myfragmentshader.glsl"
parameter [
ShaderParameter1i { name "sameAsInGlslCode0" value 0 }
ShaderParameter1i { name "sameAsInGlslCode1" value 1 }
ShaderParameter1i { name "sameAsInGlslCode2" value 2 }
]
}
]
}
Cube { }
}
Any help would be much appreciated.
Thanks
Nat
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